﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

namespace Pulse
{
    public abstract class BaseManager
    {
        private Game game;

        public Game Game
        {
            get { return this.game; }
        }

        protected abstract String getName();

        public BaseManager(Game game)
        {
            this.game = game;
        }

        protected virtual void Initialize()
        {
            //this.game.AddManager(this);
        }

        public virtual void LoadContent() { }
        public virtual void UnloadContent() { }
        public virtual void Update(GameTime gameTime) { }
        public virtual void Draw(GameTime gameTime) { }
    }
}
